{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/63b458521043e00011114396/697c7ae0dd5e887c52d01269?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Jon Ingold, co-founder Inkle (80 Days, Expelled!, TR-49).","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/63b458521043e00011114396/1769765485278-da75b4a8-7eea-4839-90d9-a8d4ce72d0c5.jpeg?height=200","description":"<p>Jon Ingold is a British game designer and writer whose work has helped redefine how narrative, choice, and player agency function in interactive storytelling. He began making parser-based text adventures and releasing them free on the internet. After studying mathematics at <strong>Cambridge University</strong>, he moved into professional game development at <strong>Sony PlayStation</strong>, where he worked as a designer in the concept group on several unreleased titles. </p><p><br></p><p>In 2011, he co-founded the independent studio Inkle, where he has been a driving force behind a body of critically acclaimed narrative games, including&nbsp;<strong><em>80 Days</em></strong>,&nbsp;<strong><em>Heaven’s Vault</em></strong>,&nbsp;<strong><em>Overboard!</em>,</strong> and&nbsp;<strong><em>A Highland Song</em></strong>. Alongside his studio work, he co-created the open-source scripting language Ink, now used widely across the games industry to build reactive, branching narratives. His latest project, <strong>TR-49</strong>, is a haunting narrative deduction game built around a mysterious wartime machine, and the urgent act of making meaning from archives before time runs out.&nbsp;</p>","author_name":"Simon Parkin"}