{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/63b458521043e00011114396/6973f4f335a98abf7c8146eb?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"MPC Remastered: Phil Fish","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/63b458521043e00011114396/1769206897290-0a8e7687-2df4-438f-8fe3-651f1007808a.jpeg?height=200","description":"<p>Before the start of My Perfect Console's fourth season, we revisit a classic early episode with the reclusive game designer,&nbsp;<strong>Phil Fish</strong>.</p><p><br></p><p>Phil studied game design in Montreal and, after a brief stint working at Ubisoft, left to begin work on a game of his own, a platformer that combined the art style of the Super Nintendo classics of his youth, with perspective-shifting innovations of his own.</p><p><br></p><p>Six years in the making,&nbsp;<strong>Fez</strong>&nbsp;launched in 2012 to near universal acclaim, part of the first wave of so-called indie games. After featuring heavily in the&nbsp;&nbsp;film documentary&nbsp;<strong>Indie Game: the Movie</strong>, my guest, who is passionately outspoken, became the subject of co-ordinated online attacks, which culminated in his retreat from public platforms, nearly a decade ago.</p>","author_name":"Simon Parkin"}