{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/63b458521043e00011114396/691f9b56087c4173ab356780?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Mark Cerny, lead system architect, PlayStation 4 & 5.","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/63b458521043e00011114396/1763678837407-8a3baefa-9723-4098-8f9c-a4817d1cc295.jpeg?height=200","description":"<p>Mark Cerny is an American programmer, and game designer whose career has shaped not only how we play, but the systems we play on. A San Francisco native, he dropped out of <strong>UC Berkeley</strong> at 17 after receiving an invitation to join <strong>Atari</strong>. At 18 he designed the arcade hit&nbsp;<strong><em>Marble Madness</em></strong>. </p><p><br></p><p>He then moved to Japan to work with <strong>Sega</strong>, for whom he founded the <strong>Sega Technical Institute</strong>, developers of <strong>Sonic the Hedgehog 2</strong>. Then played a key role in landmark titles such as&nbsp;<strong><em>Crash Bandicoot</em></strong>,&nbsp;<strong><em>Jak and Daxter</em></strong>, and&nbsp;<strong><em>Resistance</em></strong>. He’s perhaps best known, however, as the lead system architect of the <strong>PlayStation 4</strong> and <strong>PlayStation 5</strong>, helping to define the technical and creative possibilities of an entire generation of video games.</p>","author_name":"Simon Parkin"}