{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/63b458521043e00011114396/69151a69c1ed8717c5713075?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Brandon Adler, game director, The Outer Worlds 2.","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/63b458521043e00011114396/1762992069179-4f6fb25f-9679-4113-8807-dfa9e4267ce3.jpeg?height=200","description":"<p>Brandon Adler is an American game director and producer whose career has been defined by his work on some of&nbsp;<strong>Obsidian Entertainment</strong>’s most acclaimed role-playing games. After serving in Iraq with the&nbsp;<strong>U.S. Air Force</strong>, my guest studied Game Art &amp; Design at&nbsp;<strong>The Art Institute of California</strong>.&nbsp;</p><p><br></p><p>He joined Obsidian as a tester for&nbsp;<strong>Neverwinter Nights 2</strong>&nbsp;before working his way up through various disciplines on games such as&nbsp;<strong>South Park: The Stick of Truth</strong>,&nbsp;<strong>Fallout: New Vegas</strong>, and&nbsp;<strong>Pillars of Eternity</strong>. Known for his meticulous attention to world-building and player choice, he has helped uphold Obsidian’s reputation for crafting richly written, deeply reactive RPGs. And now, as game director on&nbsp;<strong>The Outer Worlds 2</strong>, he’s leading the studio’s next ambitious chapter in interstellar satire and storytelling.</p>","author_name":"Simon Parkin"}