{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/63b458521043e00011114396/690b5ce2317c91fd9a77203f?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Andy Davidson, creator of Worms.","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/63b458521043e00011114396/1762343544329-ca97ee74-74b8-4231-9847-15bbab4a5ee4.jpeg?height=200","description":"<p>My guest today is a British game designer whose ingenuity and persistence turned a bedroom project into one of the most iconic multiplayer series in video games. In 1991, he took the characters from the popular&nbsp;<strong>Amiga</strong>&nbsp;game&nbsp;<strong>Lemmings</strong>&nbsp;and placed them in a game of his own, a simulation of artillery fire.&nbsp;</p><p><br></p><p>At school, the game proved popular among his friends, so he worked on it further, replacing the&nbsp;<strong>Lemmings</strong>&nbsp;with worms, and calling it&nbsp;<strong>Total Wormage</strong>. The teenager’s project quickly captured the attention of the industry, launching a career that saw my guest move from lone coder to a key creative figure at&nbsp;<strong>Team17</strong>.&nbsp;</p><p><br></p><p>While Worms became a global phenomenon, spawning countless sequels and spin-offs, he has remained driven by a passion for experimentation, curiosity, and the simple joy of making things that people love to play.</p>","author_name":"Simon Parkin"}