{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/63b458521043e00011114396/68e050e4965488b63a017faf?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Chris Plante, writer, editor (Polygon, The Verge, Limetown, Post Games).","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/63b458521043e00011114396/1759587497760-0b90fd87-290f-4755-8d0b-90e722f07ca7.jpeg?height=200","description":"<p>Chris Plante is a journalist, editor, and one of the sharpest voices working in video game media. After studying at&nbsp;<strong>New York University</strong>, he worked as freelance writer for outlets including&nbsp;<strong>The Guardian</strong>,&nbsp;<strong>Vulture</strong>, and&nbsp;<strong>Edge</strong>&nbsp;before, in 2012, co-founding&nbsp;<strong>Polygon</strong>, a website blending coverage of pop culture, longform storytelling, and thoughtful games criticism.&nbsp;</p><p><br></p><p>Alongside his journalism, he co-wrote the story for the hit podcast series,&nbsp;<strong>Limetown</strong>, later adapted into a TV series starring Stanley Tucci. In 2017, after a stint overseeing the Culture desk at&nbsp;<strong>The Verge</strong>, he returned to Polygon as editor-in-chief. In May, after nearly a decade at the site, he left Polygon to launch&nbsp;<strong>Post Games</strong>, a podcast about why and how we love video games. Smart, funny, and never afraid to challenge the status quo, my guest has helped define contemporary games journalism.&nbsp;</p>","author_name":"Simon Parkin"}