{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/63b458521043e00011114396/68aa409f352b565deb281bd7?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Jonathan Jacques-Belletête, creative director, Hell is Us.","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/63b458521043e00011114396/1755988007784-298247b9-5b29-4f1d-8712-c52c9861a923.jpeg?height=200","description":"<p>Jonathan Jacques-Belletête is a French-Canadian creative director and artist whose work has helped shape some of the most stylish and thought-provoking contemporary video games. After graduating from <strong>Dawson College</strong> in Montreal, he worked as a commercial illustrator before joining Ubisoft as an artist on the <strong>Far Cry</strong>, <strong>Prince of Persia</strong> and <strong>Assassin’s Creed</strong> series. </p><p><br></p><p>In 2007 he joined Eidos Montreal, where he helped reimagine the <strong>Deus Ex</strong> universe with the games <strong>Human Revolution</strong> and <strong>Mankind Divided</strong>, blending cyberpunk aesthetics with deeply human themes. Now, as creative director of <strong>Hell is Us</strong>, he’s led one of the most intriguing and mysterious projects in development—a game that promises to challenge how we think about conflict and identity. </p>","author_name":"Simon Parkin"}