{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/63b458521043e00011114396/68a0fedebf1254c505a70a61?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Tonda Ros, gamemaker, Blue Prince.","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/63b458521043e00011114396/1755381277821-b04c124c-4f84-4c61-8c2d-d54f86d38b3d.jpeg?height=200","description":"<p>My guest today is an American visual artist whose work is redefining how we think about mystery, architecture, and imagination in interactive storytelling. In 2013 he founded <strong>Dogubomb</strong>, a Los Angeles-based independent Film and Game Studio making music videos, films, and commercials for clients such as <strong>Magic the Gathering</strong> and <strong>Netflix</strong>. </p><p><br></p><p>In 2016 my guest started work on a video game of his own. Having been selected for the interactive category at <strong>Tribeca</strong> last year, the game, <strong>Blue Prince</strong>, launched in April. It’s surreal and atmospheric, inviting players to explore an endlessly shifting mansion, where each new room builds not just the house, but the story itself. Praised for its originality and design vision, Blue Prince has placed my guest at the forefront of a new wave of experimental game-makers.&nbsp;</p>","author_name":"Simon Parkin"}