{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/63b458521043e00011114396/689afb7205ea39ad1f352ca6?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Correspondence Special #7: Zelda snubs, lost gaming communities, and fake monkey languages.","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/63b458521043e00011114396/1754987209414-7b3ee398-a38b-4ebd-9607-e6e7c41500e9.jpeg?height=200","description":"<p>In this special correspondence edition, Simon reads out your letters and answers your questions.&nbsp;</p><p><br></p><p>Why has&nbsp;<em>The Legend of Zelda: Ocarina of Time</em>&nbsp;never made it onto a Perfect Console? Where have in-person gaming communities gone, and can they be revived? What happened to educational games after the days of&nbsp;<em>Oregon Trail</em>&nbsp;and&nbsp;<em>Carmen Sandiego</em>?&nbsp;</p><p><br></p><p>Which made-up game languages are the most memorable? And where exactly is the line between a video game and… not a video game? All this and much more.</p>","author_name":"Simon Parkin"}