{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/63b458521043e00011114396/67f5ad700636340b784adbc5?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Guillaume Provost, studio director Compulsion Games (South of Midnight, We Happy Few).","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/63b458521043e00011114396/1744153990354-918965ec-dd2b-4963-abc8-c276c36a1b4f.jpeg?height=200","description":"<p>Guillaume&nbsp;Provost is a game designer, creative director, studio founder and CEO, with a passion for building immersive, story-driven experiences. After working as a programmer for games companies such as&nbsp;<strong>Pseudo Interactive</strong>&nbsp;and&nbsp;<strong>Arkane</strong>, in 2009 he founded his own independent studio,&nbsp;<strong>Compulsion Games</strong>.&nbsp;</p><p><br></p><p>Under his leadership, the studio gained worldwide attention with its distinctive psychological game&nbsp;<strong>We Happy Few</strong>, celebrated for its evocative storytelling, unique art direction, and bold narrative choices.&nbsp;</p><p><br></p><p>Now, my guest’s studio has just released&nbsp;<strong>South of Midnight</strong>, an action-adventure game set in a fantastical version of the American Deep South, exploring themes of family, healing, and self-discovery.</p>","author_name":"Simon Parkin"}