{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/63b458521043e00011114396/67d179e42649312dd5bcaa49?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Seamus Blackley, originator of the Xbox.","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/63b458521043e00011114396/1741781285524-1014c851-ff2c-4121-824c-dab997f0de60.jpeg?height=200","description":"<p>Seamus Blackle is a physicist, game designer, and technology visionary best known as the originator of the <strong>Xbox</strong>. After studying physics at <strong>Tufts University</strong>, he began his career in high-energy physics before pivoting to the video game industry. He worked on titles including&nbsp;<strong><em>System Shock</em></strong>&nbsp;and <strong><em>Flight Unlimited</em></strong>. In the late nineties, while an employee at <strong>Microsoft</strong>, he led the development of a bold new console project. </p><p><br></p><p>The <strong>Xbox</strong> revolutionised the video game landscape, introducing hit series including Halo, Gears of War and Forza. Since he left Microsoft, my guest has worked across entertainment, venture capital, and even experimental archaeology, famously recreating ancient Egyptian bread using 4,500-year-old yeast.</p>","author_name":"Simon Parkin"}