{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/63b458521043e00011114396/67084f4ff3f0d7a882fed361?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Hannah Nicklin, playwright, narrative designer (Mutazione, Saltsea Chronicles).","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/63b458521043e00011114396/1728597441063-ff931aca-9ae6-4af2-8911-de8a1a9a2b1a.jpeg?height=200","description":"<p>My guest today is Hannah Nicklin, a British writer and narrative designer for video games. After studying Drama at <strong>Loughborough University</strong>, and Playwriting at the <strong>University of Birmingham</strong>, she returned to Loughborough for a doctorate in interactive design as anti-capitalist practice.</p><p><br></p><p>After several years working as a poet, theatre-maker, and academic, in 2019 she moved into games full time: writing, narrative designing and co-producing <strong>Mutazione</strong>, the most nominated game in the <strong>2020 IGF</strong> awards. That same year she became studio lead of <strong>Die Gute Fabrik</strong>, an independent game studio based in Copenhagen, Denmark.</p><p><br></p><p>There she led and creative directed <strong>Saltsea Chronicles</strong>, one of the most critically acclaimed games of 2023. After the studio was forced to close down, my guest joined the team at the Netflix-owned studio <strong>Night School</strong>, where she currently works as a narrative designer and writer on a yet-to-be-announced title.&nbsp;</p><p><br></p><p><u>LINKS</u></p><p><br></p><p><a href=\"https://www.protestgames.org\" rel=\"noopener noreferrer\" target=\"_blank\">Casual Games for Protesters</a></p><p><a href=\"https://bsky.app/profile/hannahnicklin.bsky.social\" rel=\"noopener noreferrer\" target=\"_blank\">Hannah on Bluesky</a></p>","author_name":"Simon Parkin"}