{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/63b458521043e00011114396/66eadfe27333591fcfe6d48c?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Eugene Jarvis, gamemaker (Defender, Robotron: 2084, Smash TV).","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/63b458521043e00011114396/1726668798321-caac19ba-6cbe-4bbc-8188-577a9ae74d0b.jpeg?height=200","description":"<p>My guest today is the American video game designer and programmer Eugene Jarvis. Born in California, he studied computer science at <strong>Berkeley</strong>, where, in the basement of the physics laboratory, he played the early video game<strong> Spacewar</strong>. After graduating he worked for <strong>Hewlitt Packard</strong>, but quit after three days to join <strong>Atari</strong>, where he began programming for some of the first computerised pinball machines. </p><p><br></p><p>In the late seventies he joined <strong>Williams</strong> where he and a colleague came up with the idea for a side-scrolling arcade game set on an alien planet. <strong>Defender</strong> became a hit in the arcades; the game has grossed more than $1.5 billion since 1981. More hitsfollowed: <strong>Robotron 2084 </strong>–– the first twin-stick shooter --<strong> Smash TV</strong> and <strong>Cruis’n USA</strong>. In 2008, my guest was named <strong>DePaul University</strong>'s first Game Designer in Residence. He remains the only game-maker to have one of his creations featured on a U.S. postage stamp.&nbsp;</p>","author_name":"Simon Parkin"}