{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/63b458521043e00011114396/66c5168bc297ce076dfe449a?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Maddy Thorson, game-maker (Towerfall, Celeste).","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/63b458521043e00011114396/1724192212307-31bba05d-f0cd-4543-8b83-a45c1edaecd2.jpeg?height=200","description":"<p>My guest today is Maddy Thorson, a Canadian writer and designer for video games. At the age of 14, she obtained a copy of <strong>GameMaker</strong>, software on which she learned to make simple games. After studying computer science at <strong>Grande Prairie Regional College</strong> in Alberta, she moved to Vancouver and there rented a house in which she and her friends began working on a multiplayer combat game featuring four archers. <strong>TowerFall Ascension</strong>, became a huge hit.</p><p><br></p><p>The following year, my guest took part in a game jam and co-created a game based on her experiences bouldering. That experiment grew into <strong>Celeste</strong>, which cast players as Madeline, a young woman suffering from anxiety and depression who aims to climb a mountain. En route, she meets manifestations of her self-doubt, which try to halt her progress.</p><p><br></p><p>A commercial version of Celeste launched in 2018 and became a smash hit. It won Best Independent Game at the <strong>Game Awards</strong> and in 2022 was ranked fourteenth in a <strong>USA Today</strong> list of the best games ever made.</p>","author_name":"Simon Parkin"}