{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/63b458521043e00011114396/669f6b908354005bc1f1362f?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Luke Muscat, gamemaker (Fruit Ninja, Jetpack Joyride).","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/63b458521043e00011114396/1721723661720-5103290e8f8be353a013106b59b1e2c0.jpeg?height=200","description":"<p>My guest today is Luke Muscat, the Australian video game designer behind some of the best-known smart phone games yet made. After graduating from <strong>Queensland University of Technology</strong> with a degree in IT and Games, he joined <strong>Halfbrick Studio</strong>, a game developer in Brisbane that specialised in games licensed from film and TV.</p><p><br></p><p>There he designed a simple yet compelling iPhone game in which players must slice fruit thrown into the air by swiping the device's touch screen with their finger. <strong>Fruit Ninja</strong> released in 2010. Within a year it had sold more than 20 million copies. In 2011 my guest developed another once-in-a-lifetime hit with <strong>Jetpack Joyride</strong>, a game that won a slew of design awards and that continues to be a bestseller today. After a stint working as head of design for the company that makes <strong>Snapchat</strong>, in 2022 my guest went independent, and is now preparing to release his first indie title,&nbsp;<strong>Feed The Deep</strong>, a lovecraftian deep sea roguelike.&nbsp;</p><p><br></p><p><u>LINKS</u></p><p><br></p><p><a href=\"https://store.steampowered.com/app/2332260/Feed_the_Deep/\" rel=\"noopener noreferrer\" target=\"_blank\">Feed the Deep Steam</a> Page</p><p>Luke's <a href=\"https://www.youtube.com/@lukemuscat\" rel=\"noopener noreferrer\" target=\"_blank\">Game Dev YouTube Channel</a></p><p>Quake '<a href=\"https://www.youtube.com/watch?v=X1PlcjfNJEg\" rel=\"noopener noreferrer\" target=\"_blank\">Annihilation</a>' video.</p><p>Simon's 2013 <a href=\"https://www.newyorker.com/tech/annals-of-technology/dont-stop-the-game-that-conquered-smartphones\" rel=\"noopener noreferrer\" target=\"_blank\">New Yorker piece</a> on 'endless runners'</p><p>Daryl Baxter's <a href=\"https://www.pen-and-sword.co.uk/50-Years-of-Boss-Fights-Hardback/p/50605\" rel=\"noopener noreferrer\" target=\"_blank\">50 Years of Boss Fights</a>.</p>","author_name":"Simon Parkin"}