{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/63b458521043e00011114396/64e7dead53103a0011a24a6f?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Clint Hocking, creative director (Splinter Cell, Far Cry 4, Watch Dogs Legion, Assassin's Creed Infinity)","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/63b458521043e00011114396/1692917287384-2231a17e6aeae61c8f1dd745338fbd7b.jpeg?height=200","description":"<p>My guest today is a Canadian video game designer and director. After graduating from the <strong>University of British Columbia</strong> with an MFA in creative writing, he joined <strong>Ubisoft Montreal </strong>where he co-wrote the script for <strong>Tom Clancy’s Splinter Cell</strong>. In 2005 he directed a sequel to that game, <strong>Splinter Cell: Chaos Theory</strong>, and three years later released the oppressive and acclaimed sandbox shooter, <strong>Far Cry 2</strong>.</p><p><br></p><p>In 2010 he left Ubisoft and joined <strong>LucasArts</strong>, then <strong>Valve</strong>, then <strong>Amazon Game Studios</strong>, before finally returning to Canada to work as creative director on the Ubisoft game <strong>Watch Dogs: Legion</strong>. A keen thinker on video games, my guest coined the term ‘ludonarrative dissonance’ to describe when a game’s story and mechanics sit at odds with one another.</p><p><br></p><p>Today, he serves as creative lead at Ubisoft Montreal, the studio he first joined as a graduate, where is he working on <strong>Assassin’s Creed Infinity</strong>.&nbsp;</p><p><br></p><p>Play the console:</p><p><br></p><ul><li><a href=\"https://loderunnerwebgame.com/game/\" rel=\"noopener noreferrer\" target=\"_blank\">Lode Runner</a></li><li><a href=\"https://store.steampowered.com/app/13240/Unreal_Tournament_Game_of_the_Year_Edition/\" rel=\"noopener noreferrer\" target=\"_blank\">Unreal Tournament</a></li><li><a href=\"https://store.steampowered.com/app/238210/System_Shock_2/\" rel=\"noopener noreferrer\" target=\"_blank\">System Shock 2</a></li><li><a href=\"https://www.amazon.co.uk/Elder-Scrolls-III-Morrowind-Game/dp/B00FMJL4RC/ref=sr_1_2?crid=22DVFL40HOAS3&amp;amp;keywords=The+Elder+Scrolls+III%253A+Morrowind&amp;amp;qid=1701037022&amp;amp;s=videogames&amp;amp;sprefix=the+elder+scrolls+iii+morrowind%252Cvideogames%252C68&amp;amp;sr=1-2&amp;_encoding=UTF8&amp;tag=chewingpixels-21&amp;linkCode=ur2&amp;linkId=08cf0d3718ee83ae1fae6f61318c3391&amp;camp=1634&amp;creative=6738\" rel=\"noopener noreferrer\" target=\"_blank\">The Elder Scrolls III: Morrowind</a></li><li><a href=\"https://www.amazon.co.uk/Mojang-221397-Minecraft-Nintendo-Switch/dp/B07DG77KPX/ref=sr_1_6?keywords=Minecraft&amp;amp;qid=1701037063&amp;amp;sr=8-6&amp;_encoding=UTF8&amp;tag=chewingpixels-21&amp;linkCode=ur2&amp;linkId=303b6267a88b8c6674061a32f1340c3a&amp;camp=1634&amp;creative=6738\" rel=\"noopener noreferrer\" target=\"_blank\">Minecraft</a></li></ul><p><br></p><p>Thank you for listening to My Perfect Console. Please consider becoming a Patreon supporter; your small monthly subscription will help to make the podcast sustainable for the long term, and you'll receive bonus content, and access to the My Perfect Console community: <a href=\"https://www.patreon.com/myperfectconsole\" rel=\"noopener noreferrer\" target=\"_blank\">https://www.patreon.com/myperfectconsole</a></p>","author_name":"Simon Parkin"}