{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/638f964cfde7e3001115a75b/66274e17fd63ca00124f692f?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Channel 44: A Conversation with Mark Yohalem","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/638f964cfde7e3001115a75b/1716309001479-06e0c0fa6d70a76fb171c88b35ed7268.jpeg?height=200","description":"<p>Fred and Dan chat with Mark Yohalem of Wormwood Studios, creators of Primordia, Strangeland, and Fallen Gods. Mark describes how story and gameplay work together, and dives into some of his favorite moments from The Ur-Quan Masters. </p><p><br></p><p>0:00 - Theme music</p><p>0:14 - Introductions</p><p>1:23 - Starflight and the roots of UQM</p><p>9:24 - Simulation vs. arcade gameplay</p><p>16:00 - Exploring space</p><p>21:22 - Beginning a game story</p><p>33:40 - Expanding on gameplay</p><p>39:13 - Importance of controls</p><p>41:24 - Space opera</p><p>47:30 - Item systems and RPGs</p><p>1:00:35 - Sourcing ideas from fans</p><p>1:11:15 - Mark's start in games</p><p>1:26:45 - How kids experience games</p><p>1:34:00 - Writing and gameplay</p><p>1:40:53 - Games with time limits</p><p>1:58:02 - Finishing a game project</p><p><br></p><p>Follow us on Twitter - https://twitter.com/theurquanmaster</p><p>Discuss with us on Discord -&nbsp;https://discord.gg/rasVCDmYKp</p><p>Please support us on Patreon -&nbsp;https://www.patreon.com/pistolshrimp</p><p>Learn more about Pistol Shrimp - https://pistolshrimpgames.com/</p>","author_name":"Pistol Shrimp"}