{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/638f964cfde7e3001115a75b/660065e94cc0d00016558c25?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Channel 44: A Conversation with Richard Cobbett","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/638f964cfde7e3001115a75b/1711302092353-2ebccbf3f5dd9ae30df44ff3b83df89d.jpeg?height=200","description":"<p>Dan and Fred talk to Richard Cobbett about writing for games, including The Long Journey Home, Sunless Sea, Sunless Skies, and Nighthawks. Richard shares his love for The Ur-Quan Masters, and explains how a good storyteller can draw the player into a game's story, setting, and characters.</p><p><br></p><p>0:00 - Theme music</p><p>0:14 - Introductions</p><p>1:56 - The Long Journey Home</p><p>4:15 - The Ur-Quan Masters</p><p>5:52 - Layers of sci-fi writing</p><p>10:28 - Likeable villains</p><p>12:33 - Where to start writing</p><p>21:14 - Narrative design in Sunless Skies</p><p>31:35 - Writing with a team</p><p>45:46 - Star Trek and self-referencing</p><p>50:42 - Changing from the first idea</p><p>55:33 - Ownership and project size</p><p>1:00:27 - Sci-fi and procedural generation</p><p>1:04:19 - Making of Nighthawks</p><p>1:09:00 - Starting a career in games</p><p>1:27:10 - Sketches and iteration</p><p>1:36:30 - Fusing story and gameplay</p><p>1:49:43 - The unique appeal of UQM </p><p>2:02:01 - The adventure game genre</p><p><br></p><p>Follow us on Twitter - https://twitter.com/theurquanmaster</p><p>Discuss with us on Discord -&nbsp;https://discord.gg/rasVCDmYKp</p><p>Please support us on Patreon -&nbsp;https://www.patreon.com/pistolshrimp</p><p>Learn more about Pistol Shrimp - https://pistolshrimpgames.com/</p>","author_name":"Pistol Shrimp"}