{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/62dfcddf4f4d8b00124d226a/67577d34d59c6635eec97b70?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Developing multi-player games with Planetary Processing","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/62dfcddf4f4d8b00124d226a/1736261884035-d9b81770-358f-4ce5-b902-42e91c474a2a.jpeg?height=200","description":"<p>Beginning with playing Minecraft as a child, this week we talk to University of Cambridge alumni Sam Sully from Planetary Processing, a company who are developing a platform for Indie Gaming Studios.</p><p><br></p><p>We talk about:</p><p><br></p><p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Learning how not to build technology</p><p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The bridge between technical and non-technical people</p><p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creating technology as a service for small gaming studios</p><p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;How 40% of gaming industry is no longer the big companies like Sony</p><p><br></p><p>Sam provides an insight into developing multi-player games that can scale to 100,000s players exponentially quicker, with lower risk.&nbsp;</p><p><br></p><p><br></p><p><br></p><p><br></p><p><br></p><p><br></p><p><br></p><p><br></p><p>Produced by Cambridge TV</p>","author_name":"James Parton & Faye Holland"}