{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/62a933cf78e48500154fca50/6acd397a3dc1c1be4a9e8fba?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"I Tried DLSS5, Watched DLSS5 Demos, And Came Back Hating...","description":"<p>**I apparently was so inebriated with my verbal discharge and everyone else&#39;s DLSS5, I didn&#39;t even mention github projects AMD NR project by 3zwr1 which I mentioned in the last episode, or danielblnc&#39;s DLSS-NR-on-AMD which is what initially got me into the deep dive search to see if DLSS5 was doing some amazing things. But the 7900XT falls in that tolerable walking simulator zone, I wish these wizards the utmost success and recognition. I also saw someone else&#39;s project of reverse engineering DLSS3.8 to run natively on AMD GPUs, definitely keep an eye out Team Red.</p><p><br></p><p>Not going to spoil the rant, but I talk about 3 points as some forethought on steering the future fundamental acceptance of DLSS5 and generative AI in gaming. This was obviously recorded before I saw bloomberg&#39;s breaking news that Epic Games is making a Marvel AND Star Wars character shooter where all developers have been instructed to stop manually making any further code for the game and must be vibe coded, oh my bad, &quot;generated with full AI workflows&quot;. I keep wondering how these people pay so much money to use these IPs just to throw it all in the garbage. Trying to comprehend it just gave me a stroke. Please preserve my neanderthal brain for science to study.</p>","author_name":"Dan DaSilva"}