{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/62a933cf78e48500154fca50/6614ad52f9543100163fccbd?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"South Park Snow Day - Regression of Quality","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/62a933cf78e48500154fca50/1712630178419-f6c1c538da93e3c428812b90ad591ee2.jpeg?height=200","description":"<p>It seems South Park might be best experienced in the paper on 3D world.  I know they likely didn't want a blockbuster budget game and in interviews Matt Stone mentioned Trey Parker likes RPGs and D&amp;D, and Stone likes... mindless button mashers.  I won't say that's the reason the game sucks but it's a complete deviation from previous quality.  It's clunky, it's slow, it's repetitive, and I felt a real lack of compulsion to try anything new when I was face rolling through the game with the first thing I tried.  It goes beyond being a \"casual\" game and all I can call it is lacking.  Lacking in content, lacking in fulfilling end game.  But obviously not lacking in Day 0 announced 6 DLC packs.  It's tough not to just blatantly say I miss Obsidian's Stick of Truth and even Ubisoft Osaka, Montreal, uh Kathmandu? Greece? South Pole? Fractured But Whole.  And division games actually.  I hope Ubisoft gets well soon if this was South Park's break up game.  But it feels like THQ is a bad influence ever since they went bankrupt while making the 1st game.</p><p><br></p><p>I messed up on the sound settings on this one so apologies that I dropped XXXL bass on this one.  I marginally adjusted for last episode in my recording settings and I  lack the talent to fix it in post edits without it sounding like calling from a phone booth.</p>","author_name":"Dan DaSilva"}