{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/629f3f97bbbd8500123d7c59/6a3eab38a3fa97823779dcbf?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Richard Browne: 38 years in games and why AAA is in dire straits","description":"<p>For studio leaders and investors: Richard Browne, formerly of Universal Interactive, THQ and Digital Extremes, on why the AAA model has stopped working.</p><p><br></p><p>Richard has spent 38 years in the video game business. He ran production at Universal Interactive, ran external development at THQ for the best part of a decade, and set up the publishing operation for Digital Extremes alongside Warframe. Now he advises studios on funding and survival.</p><p><br></p><p>In this conversation:</p><p>- Why you cannot spend $300 million and five years on a new IP, and the case for a $10 to $20 million beachhead and a ten-year, three-game plan</p><p>- Why he calls Game Pass &quot;cancer&quot; for the business</p><p>- How his kids play differently, Roblox as the modern playground, and why photorealism stopped growing the market</p><p>- The Championship Manager origin story, the 35 games he has shut down, and the Concord post-mortem</p><p><br></p><p>CHAPTERS</p><p>0:00 Cold open: &quot;It&#39;s in dire straits&quot;</p><p>0:30 38 years in: from the BBC Micro to consulting the industry</p><p>1:33 Why the market is in dire straits, and the COVID live-service hangover</p><p>2:53 &quot;Dad&#39;s IP&quot;: why kids won&#39;t touch Star Wars, Doom or Gears</p><p>5:32 The broken maths of AAA, and the $10–20M beachhead</p><p>5:58 The ten-year, three-game plan every IP needs</p><p>8:23 Why a 15-hour game is enough, and the GameStop trap</p><p>9:39 What he plays, and how his kids play completely differently</p><p>11:50 Coding at home again: AI, Steam and where Minecraft came from</p><p>13:11 Roblox as the modern playground, and the Payday conversion problem</p><p>16:11 Why photorealism stopped growing the market</p><p>18:24 The Microsoft mess and the Gears exclusivity mistake</p><p>26:04 Nintendo and the power of generational IP</p><p>27:47 Do we even need a PS6? The end of the visual arms race</p><p>29:08 What investors want now, and why it doesn&#39;t build games that last</p><p>30:50 The Championship Manager origin story</p><p>33:16 Low risk, high reward: Crash, Among Us, and community first</p><p>37:01 Killing games: Concord, ego, and the 35 he shut down</p><p>38:24 Character vs world: The Last of Us and the God of War pivot</p><p>43:11 &quot;I think it&#39;s cancer&quot;: the case against Game Pass</p><p>51:54 Netflix games, streaming latency, and what actually works</p><p>56:28 Why Xbox can&#39;t build a studio system you can&#39;t live without</p><p>59:30 How US studios survive now: small core, global outsourcing</p><p>1:03:38 GTA 6&#39;s blast radius, what he&#39;s hyped for, and the takeaway</p><p>Guest: Richard Browne</p><p><br></p><p><a href=\"https://www.linkedin.com/in/brownerichard/\" rel=\"noopener noreferrer\" target=\"_blank\">https://www.linkedin.com/in/brownerichard/</a></p><p><br></p><p>Purpose Made Podcast, hosted by Pete Bell</p><p><br></p><p><a href=\"https://purposemadepodcast.co.uk/\" rel=\"noopener noreferrer\" target=\"_blank\">https://purposemadepodcast.co.uk/</a></p><p><a href=\"https://purposemade.uk/\" rel=\"noopener noreferrer\" target=\"_blank\">https://purposemade.uk/</a></p><p><br></p><p>Subscribe for long-form conversations with the people building games, entertainment and IP.</p><p><br></p><p>Enjoying the show? Follow and leave a rating on Apple Podcasts or Spotify. It really helps other people find us.</p><p>We&#39;re also building a Purpose Made community on Discord for people who love games, film, TV and the IP behind them. Come and join us: https://discord.gg/vvtV6ZHKGK</p>","author_name":"Pete Bell, Purpose Made"}