{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/629f3f97bbbd8500123d7c59/690a63ddfd4632b31f85d033?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Ken Levine: BioShock's creator on Judas and 10 years making his most personal game","description":"<p>For anyone who loves story-driven games: BioShock creator Ken Levine on Judas, Narrative LEGO and why he walked away from BioShock to start again.</p><p><br></p><p>Ken is creative director of Ghost Story Games and founder of Irrational Games. He created the BioShock series and System Shock 2. After BioShock Infinite he closed a 200-person studio, started over with a small team, and spent the last decade on Judas, a game where characters track hundreds of your choices and change how they feel about you.</p><p><br></p><p>In this conversation:</p><p>- Why his Atari 2600 was his best friend growing up</p><p>- &quot;We were lost for 5 years&quot;: the hard middle of making Judas</p><p>- What George Orwell&#39;s 1984 taught him about game design</p><p>- Why games give people a refuge</p><p>- Adapting games to other media</p><p><br></p><p><strong>TIMESTAMPED CHAPTERS:</strong></p><p>(00:00) Introduction to Ken Levine and His Work</p><p>(00:59) Ken Levine&#39;s Journey and Inspirations</p><p>(03:23) The Concept of Narrative Lego</p><p>(08:13) Building Complex Relationships in Games</p><p>(09:52) Challenges and Evolution in Game Development</p><p>(14:15) Influences and Reflections on the Gaming Industry</p><p>(29:51) Philosophical and Literary Influences</p><p>(34:38) Exploring Horror as Metaphor</p><p>(35:07) Family Dynamics in Storytelling</p><p>(35:51) Political Themes and Personal Reflections</p><p>(37:29) The Role of Ideology in Games</p><p>(42:56) Character Development and Narrative Depth</p><p>(44:29) Challenges and Rewards of Game Development</p><p>(1:00:07) Adapting Games to Other Media</p><p>(1:03:59) Final Thoughts and Reflections</p><p><br></p><p><strong>Follow Ken Levine:</strong></p><p>Ghost Story Games - https://www.ghoststorygames.com/</p><p>Watch the Judas Official Trailer: https://www.youtube.com/watch?v=T5_r-un--bA</p><p>Ken&#39;s GDC Talk on Narrative LEGO: https://www.youtube.com/watch?v=58FWUkA8y2Q</p><p>Play the BioShock Series: https://store.steampowered.com/agecheck/sub/127633</p><p><br></p><h2><strong><u>WATCH ON YOUTUBE: </u>https://youtu.be/i3ueLqpU6K8?si=wVIL2W0aWuObmkfW</strong></h2><p><br></p><p>Subscribe for more deep dives with legendary game creators</p><p><br></p><p>📺 Watch Next: The REAL Reason Hollywood Only Makes Sequels Now - https://www.youtube.com/watch?v=uJJ29cn0XZw&amp;t=24s</p><p>💬 Drop a comment: What game world gave you a place to escape to when you needed it most?</p><p><br></p><p>Ken Levine&#39;s approach to game development has always prioritized deep narrative design and player agency. From his early work on System Shock 2 to the critically acclaimed BioShock series, Levine has consistently pushed boundaries in video game storytelling. His new project, Judas, represents a decade of game development focused on creating dynamic character relationships through innovative Narrative LEGO systems. The BioShock creator&#39;s journey from Irrational Games to Ghost Story Games showcases how AAA game development can embrace experimental design while maintaining immersive sim traditions. This interview explores game design philosophy, the creative process behind building revolutionary AI-driven character systems, and why emotional storytelling in games matters more than ever.</p><p><br></p><p>#KenLevine #BioShock #GameDevelopment #Judas #GhostStoryGames</p><p>Enjoying the show? Follow and leave a rating on Apple Podcasts or Spotify. It really helps other people find us.</p><p>We&#39;re also building a Purpose Made community on Discord for people who love games, film, TV and the IP behind them. Come and join us: https://discord.gg/vvtV6ZHKGK</p>","author_name":"Pete Bell, Purpose Made"}