{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/6298f82a0567ea001241e383/633326639b7a2e001397d9e8?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Tony Hawk's Perfect Storm (feat. Tony Hawk)","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/6298f82a0567ea001241e383/1664296759698-ad5dcd7977de974753c02ae9db471a73.jpeg?height=200","description":"<p>September 29, 1999. Mario Kart 64, The Legend of Zelda, and Donkey Kong sit atop the gaming world. A new franchise, though, is about to explode onto the scene: Tony Hawk Pro Skater.</p><p><br></p><p>The hype wave has been building thanks to a free demo. And then at the X-Games – Tony Hawk lands the 900. All of the sudden, Hawk and skateboarding are thrust into the national spotlight. It's at this perfect moment the game is released. Within a few months, Tony Hawk Pro Skater becomes a national best-seller, and twenty-three years later the game has achieved unimaginable success, leading to 12 subsequent versions.</p><p><br></p><p>Today, Tony Hawk's Pro Skater makes its global debut. What made this game uniquely special? And what legacy did it leave?</p><p><br></p><p>Special thanks to our guests; Tony Hawk, pro skateboarder; Scott Pease, former Studio Development Director at Neversoft Entertainment; Mick West, co-founder of Neversoft Entertainment; Ludvig Gür, director of Pretending I’m A Superman; and Kofie Yeboah, engagement editor at Secret Base.</p>","author_name":"The HISTORY® Channel"}