{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/6249ec6c14fbed0013d3ce7e/6a6bdac50d497875ebcd1311?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"How to Make a Sequel to a Successful Video Game (with Jay Baylis)","description":"<p>How many ideas get saved from the original game when you're making a sequel? Does it cost more money to make a follow-up? How do you make sure an indie sequel doesn't vanish without a trace?</p><p><br></p><p>Our returning guest Jay Baylis answers these questions while discussing his next game with Bytten Studio, <a href=\"https://store.steampowered.com/app/3802140/Cassette_Beasts_2002/\" rel=\"noopener noreferrer\" target=\"_blank\">Cassette Beasts 2002</a>.</p><p><br></p><p>This week's music is from the Cassette Beasts soundtrack by Joel Baylis.&nbsp;</p>","author_name":"Samuel Roberts and Matthew Castle"}