{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/623868eda3a78c0012e30622/6a0211795c981a3573f84b6e?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"The Singles: The hot hits of May with Lucky Saint, Lego & Entertain or Die.","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/623868eda3a78c0012e30622/1778520432916-fcd5e093-6ceb-4897-be0e-8fa47457b231.jpeg?height=200","description":"<p>The Singles is back with Tracksuit, taking some of the biggest marketing stories in culture right now and putting them under a bit more pressure using real brand data.</p><p>Because the interesting part is rarely just the campaign itself. It is what the campaign reveals about the category, the audience, and the way brands are trying to grow.</p><p>In this episode, Conor Byrne is joined by Ed Parkin and Bella Harrison from <a href=\"https://www.gotracksuit.com?utm_source=chatgpt.com\" rel=\"noopener noreferrer\" target=\"_blank\">Tracksuit</a> to explore three very different examples of brands using culture, entertainment, and timing to build relevance.</p><p><br></p><p>Lucky Saint shows how alcohol-free beer has moved far beyond Dry January, using Lime Bikes, London culture, run clubs, and moderation trends to position itself as a year-round brand for active urban consumers.</p><p><br></p><p>Lego demonstrates why it remains one of the most culturally flexible brands in the world, turning the FIFA World Cup into entertainment before a ball has even been kicked, while continuing to stretch beyond the toy category into fandom, collectibles, and adult audiences.</p><p><br></p><p>The conversation then turns to the latest Entertain or Die Report, looking at why entertainment is increasingly becoming a commercial growth strategy rather than just a creative ambition.</p><p><br></p><p>The episode also explores:</p><ul><li>Why brands are now competing against Netflix, TikTok, creators, and sport for attention</li><li>The shift from “salesmanship” to “showmanship” in advertising</li><li>Why entertaining brands are outperforming commercially</li><li>What brands like Currys, Compare the Market, Guinness Zero, and Lego are getting right</li><li>How mental availability is built long before purchase moments happen</li></ul><p>If you want a deeper understanding of how entertainment, culture, and brand growth connect together, this episode is packed with practical examples and real-world data.</p><p><br></p><p>Listen to Paul Feldwick on That's What I Call Marketing here:</p><p><a href=\"https://www.thatswhaticallmarketing.com/guests/paul-feldwick\" rel=\"noopener noreferrer\" target=\"_blank\">Paul Feldwick on That's What I Call Marketing</a></p><p><br></p><p><strong>Read the full Entertain or Die report:</strong></p><p><a href=\"https://meetsmallworld.com/entertain-or-die-3-0/\" rel=\"noopener noreferrer\" target=\"_blank\">Entertain or Die Report </a></p><p><br></p><p><strong>Find out more about Tracksuit:</strong></p><p><a href=\"https://www.gotracksuit.com?utm_source=chatgpt.com\" rel=\"noopener noreferrer\" target=\"_blank\">Tracksuit</a></p><p>Listen to more episodes of That's What I Call Marketing:</p><p><a href=\"https://open.spotify.com/show/7MXhujDpTzbSRRbyQFgdWp?utm_source=chatgpt.com\" rel=\"noopener noreferrer\" target=\"_blank\">That's What I Call Marketing</a></p><p><br></p><p><strong>Timestamps:</strong></p><p><br></p><p>02:06 – Lucky Saint and the rise of moderation culture</p><p>03:24 – Why Lucky Saint is so culturally aware</p><p>05:05 – Lime Bikes, London culture, and timing</p><p>07:08 – The functional drinks category shift</p><p>08:45 – Alcohol-free beer becoming mainstream</p><p>10:00 – Guinness Zero vs Lucky Saint</p><p>11:18 – Winning locally before scaling nationally</p><p>13:22 – Brand perception and category positioning</p><p>15:00 – Lego and the FIFA World Cup campaign</p><p>16:01 – Why Lego works across every demographic</p><p>18:22 – Lego’s cultural timing advantage</p><p>20:00 – Lego, fandom, and entertainment</p><p>21:40 – World Cup advertising and brand competition</p><p>22:15 – Entertain or Die explained</p><p>24:00 – Why entertainment drives commercial growth</p><p>25:35 – Future demand and entertainment</p><p>26:17 – Gap hires a Chief Entertainment Officer</p><p>27:09 – What makes brands entertaining</p><p>29:00 – Brands that entertain us today</p><p>31:00 – Why culture matters inside companies</p>","author_name":"Conor Byrne"}