{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/623317507e51370012bc96c3/641b68424813b500117ffb79?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Why the New York Times wants you playing games, with Jonathan Knight","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/623317507e51370012bc96c3/1648558737757-1e7e6b3b3dfbf86ae760f0222755cc2b.jpeg?height=200","description":"<p><a href=\"https://pressgazette.co.uk/subject/the-new-york-times/\" rel=\"noopener noreferrer\" target=\"_blank\">The New York Times</a>&nbsp;has the most paying subscribers of&nbsp;<a href=\"https://pressgazette.co.uk/news/digital-news-subscriptions-ranking/\" rel=\"noopener noreferrer\" target=\"_blank\">any English-language publisher</a>, boasting some 9.6 million people buying access.</p><p><br></p><p>But they're not all there for the Gray Lady's reporting: more than a tenth of those subscribers are paying for access to the Times' games offering - with no news included.</p><p><br></p><p>On this week's podcast The New York Times' head of games, Jonathan Knight, tells Press Gazette the publisher's investment in games creates a valuable funnel for bringing in subscribers (and keeping existing ones around).</p><p><br></p><p>But it's more complicated than sticking a sudoku on the website - the NYT has editors exclusively assigned to curating its game offering, and the publication puts great effort into keeping its community socially engaged with the puzzles.</p><p><br></p><p>Listen to hear more on The New York Times' gaming strategy, who it sees as its rivals and why there's a commercial logic to investing in crossword writers from more diverse backgrounds.</p><p><br></p>","author_name":"New Statesman Media Group"}