{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/622a6877e8fb640012cb4562/636a734f4d3ea500124bf835?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"How to Create a Realistic 3D Character Portrait with Ian Spriggs","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/undefined/1646945774662-0c0631868484e2c2e48f4546cee8ad12.jpeg?height=200","description":"<p>Find Ian: www.ianspriggs.com</p><p>Learn 3D Modeling: https://www.cgspectrum.com/career-pathways/3d-modeling</p><p><br></p><p>Digital Portrait Artist Ian Spriggs catches up with Maxine to unpack the creative process behind his mind-blowing realistic 3D character portraitures. Learn how Ian approaches creating his digital portraits, including how he chooses subjects, tricks for lighting and workflow, and the importance of practicing your craft. Ian also discusses the difference between hyperrealism and photorealism, how digital portraiture compares to traditional painting, and finding inspiration in art history.</p><p><br></p><p>Ian Spriggs is a digital portrait artist creating believable digital humans. He has also worked as a lead character 3D modeler with credits including Bloodshot, Mulan, The Mandolorian (Chapter 1), Spiderman: Far From Home, and John Wick 3. He's been creating digital art in the industry for over 16 years, working at studios such as OatsStudios, ImageEngine, ILM, Mr X, and is currently at Unity Labs.</p><p><br></p><p>🔗 Episode notes: https://www.cgspectrum.com/podcast/create-3d-character-portrait-ian-spriggs</p><p><br></p><p>00:00 Intro</p><p>01:15 Ian’s 3D Portraiture</p><p>03:38 Finding passion through a self-portrait</p><p>05:37 Ian’s background in VFX</p><p>07:57 Working at ILM and Oats</p><p>10:10 Working in small versus large studios</p><p>12:01 How Ian selects portrait subjects</p><p>16:11 How digital portraiture compares to traditional painting</p><p>20:33 Ian’s art shown in galleries</p><p>23:06 Ian’s process for portraiture </p><p>26:08 Hyperrealism vs. photorealism</p><p>29:36 Ian’s portrait of Kim Jung Gi</p><p>31:28 Feedback and attention to detail</p><p>35:35 Leonardo da Vinci portrait</p><p>38:24 Personal work versus professional work</p><p>42:03 Finding inspiration in art history</p><p>43:50 Lighting models</p><p>45:50 Tricks Ian has picked up from the industry</p><p>47:35 Following your passion and practicing</p><p>50:02 How many hours Ian spends working </p><p>53:20 Listener questions: recommendations for realistic sculpting, preferred workflows</p><p>55:50 Where to find Ian</p><p><br></p><p>Connect on:</p><p>📍 https://www.instagram.com/cgspectrum</p><p>📍 https://www.linkedin.com/cgspectrum</p><p>📍 http://www.facebook.com/CGSpectrum.Film.and.Game.School</p><p>📍 https://www.twitter.com/cgspectrum</p><p><br></p><p>Ian:</p><p>📍 https://www.ianspriggs.com</p><p>📍 https://www.instagram.com/ianspriggs</p><p>📍 https://twitter.com/spriggsian </p>","author_name":"CG Spectrum"}