{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/622365def51ea90015c7a387/69ca3a1d8fc1c62479dfa1eb?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Invoking the Sentinel","description":"<p>In episode one, I introduced the way in which I have learned to manage the specific ways in which my mind operates. As an anxious person with a fast-moving and deeply curious mind, I have found it necessary to lean into the specific differences that make me who I am over trying to shoe-horn my hobby into someone else’s methods. I’m moving away from viewing my mental differences as pathology and towards creating an <strong>Architecture for Play</strong> that fits the way my mind prefers to work.&nbsp;</p><p><br></p><p>This time, we take the first of three deeper dives into the stances outlined in Episode 1. The Sentinel is a mental stance adopted&nbsp;<em>before</em>&nbsp;play begins. It is the act of circumscribing the circle for play—a \"creative constraint\"—that defines the&nbsp;<strong>Where</strong>,&nbsp;<strong>When</strong>, and&nbsp;<strong>How</strong>&nbsp;of the Otherworld.&nbsp;He is the one with one eye on consistency and the other on the rules. The Sentinel is the arbiter of the game’s reality.&nbsp;</p><p><br></p><p>To help us move away from theory and into practice, I am going to actively connect these episodes to the development of the next long-form roleplaying game campaign that I would like to create. By grounding everything I am talking about in a practical example, it’s my hope that you’ll be able to see both the methodology in play and draw out ideas for working on your own approaches.&nbsp;</p><p><br></p><p>If you’ve struggled with consistently running a believable fantastic Otherworld for upwards of a half-dozen sessions without driving yourself crazy, there might be something here for you.</p><p><br></p><p>Game on!</p><p><br></p><p><strong>Roleplay Rescue Details:</strong></p><p><br></p><p>Voice Message:</p><p><a href=\"https://speakpipe.com/roleplayrescue\" rel=\"noopener noreferrer\" target=\"_blank\">speakpipe.com/roleplayrescue</a></p><p><br></p><p>Patreon:</p><p><a href=\"https://patreon.com/rpgrescue\" rel=\"noopener noreferrer\" target=\"_blank\">patreon.com/rpgrescue</a><a href=\"https://www.patreon.com/rpgrescue\" rel=\"noopener noreferrer\" target=\"_blank\">&nbsp;</a></p><p><br></p><p>Email:</p><p><a href=\"mailto:roleplayrescue@pm.me\" rel=\"noopener noreferrer\" target=\"_blank\">roleplayrescue@pm.me</a></p><p><br></p><p>Blog</p><p><a href=\"https://roleplayrescue.com/\" rel=\"noopener noreferrer\" target=\"_blank\">roleplayrescue.com&nbsp;</a></p><p><br></p><p>Bluesky Social:</p><p><a href=\"https://bsky.app/profile/ubiquitousrat.bsky.social\" rel=\"noopener noreferrer\" target=\"_blank\">https://bsky.app/profile/ubiquitousrat.bsky.social</a></p><p><br></p><p>Roleplay Rescue Theme by Jon Cohen from Tale of the Manticore:</p><p><a href=\"https://taleofthemanticore.podbean.com/\" rel=\"noopener noreferrer\" target=\"_blank\">https://taleofthemanticore.podbean.com/</a></p><p><br></p><p>Logo and artwork by MJ Hiblen:</p><p><a href=\"https://www.patreon.com/MJHiblenART/\" rel=\"noopener noreferrer\" target=\"_blank\">https://www.patreon.com/MJHiblenART/</a></p>","author_name":"Che Webster"}