{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/615ed40219b3c800129ba0bc/6213a3a7111f140016e99d57?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Community management with Victoria Tran","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/615ed40219b3c800129ba0bc/show-cover.png?height=200","description":"<p><a href=\"https://twitter.com/TheVTran\" rel=\"noopener noreferrer\" target=\"_blank\">Victoria Tran</a> is the community director at Innersloth, creators of the incredibly popular Among Us, and she has also worked on games like Unpacking, Boyfriend Dungeon, and Pupperazzi. For this deep dive into what it's like to manage communities of video game players, Victoria tells <a href=\"https://twitter.com/jericawebber\" rel=\"noopener noreferrer\" target=\"_blank\">Jordan</a> what makes her particularly suited to this kind of work, how she hopes to create kinder and more sustainable online communities, and how the approach to community management changes across games of different sizes, genres, and tones.</p><p><br></p><p>As always, if you enjoy this episode please do let us know! Rate and review the show in Apple Podcasts, share it with your friends on social media (or even in person!), and help us to spread the word.</p><p><br></p><p>Mix: <a href=\"https://open.acast.com/shows/615ed40219b3c800129ba0bc/episodes/617fea16f9808300159c7d59/twitter.com/dancparkes\" rel=\"noopener noreferrer\" target=\"_blank\">Dan Parkes</a></p><p>Music: <a href=\"https://open.acast.com/shows/615ed40219b3c800129ba0bc/episodes/617fea16f9808300159c7d59/twitter.com/jazzmickle\" rel=\"noopener noreferrer\" target=\"_blank\">Jazz Mickle</a></p><p>Art: <a href=\"https://twitter.com/emajarian\" rel=\"noopener noreferrer\" target=\"_blank\">Emily Majarian</a></p>","author_name":"Jordan Erica Webber"}