{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/6129eb7c960d55001464dc14/62dc8e79dde0e80012fcc260?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Hidden Mechanics","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/6129eb7c960d55001464dc14/1630762045193-c0c3e0f0f571abb897559fca413a8fe3.jpeg?height=200","description":"<p>Some games deliberately hide certain mechanics to make player actions feel more satisfying—such as barely escaping death—or secretly track player actions to determine the ending they are going to see. In this episode we are opening some black boxes for a sneak peak!</p><p><br></p><p>Shownotes</p><p><br></p><p><a href=\"https://www.polygon.com/2017/9/8/16263050/game-design-magic-tricks\" rel=\"noopener noreferrer\" target=\"_blank\">Games aren’t always fair, the magic lies in making you think they are</a> (Jennifer Scheurle)</p><p><a href=\"http://www.megabearsfan.net/post/2019/10/27/Silent-Hill-2s-endings.aspx\" rel=\"noopener noreferrer\" target=\"_blank\">The genius of Silent Hill 2's endings</a> (MegaBearsFan)</p><p><a href=\"https://www.patreon.com/bePatron?u=60428562&amp;redirect_uri=https%3A%2F%2Fstudyingpixels.com%2F&amp;utm_medium=widget\" rel=\"noopener noreferrer\" target=\"_blank\">Get Studying Pixels Plus</a></p><p><a href=\"https://studyingpixels.com\" rel=\"noopener noreferrer\" target=\"_blank\">Website</a> | <a href=\"https://twitter.com/studyingpixels\" rel=\"noopener noreferrer\" target=\"_blank\">Twitter</a> | <a href=\"https://www.instagram.com/studyingpixels/\" rel=\"noopener noreferrer\" target=\"_blank\">Instagram</a></p>","author_name":"Studying Pixels"}