{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/611ae865d62db90012cd2c2a/69cc3b1092d007a7659d6de6?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"059 - Rise of the Tomb Raider Review – Worth Playing or One to Skip? | Irish Gaming Podcast","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/611ae865d62db90012cd2c2a/1774994398758-b0be53e7-5afa-441f-ab5e-5321709e3ff4.jpeg?height=200","description":"<p>Is Rise of the Tomb Raider actually worth your time, or is it one of those games you play for a few hours and quietly abandon?</p><p><br></p><p>This week on Unskippable Dialogue, we dig into Lara Croft’s second outing in the reboot trilogy and figure out why it never quite clicks. On paper, it has everything—big set pieces, slick traversal, stealth combat, but something about it feels… off.</p><p><br></p><p><strong>We get into:</strong></p><p><br></p><ul><li>Why the gameplay loop starts to feel like busywork</li><li>The difference between a world that pulls you in and one that just gives you a checklist</li><li>Story moments that should land but don’t</li><li>How it stacks up against Uncharted, Assassin’s Creed, and other open-world games</li><li>Why some games feel worth exploring, and others feel like a chore</li></ul><p><br></p><p>There’s also the usual nonsense, late-night YouTube rabbit holes, questionable comparisons, and a fair bit of roasting along the way.</p><p><br></p><p>If you’re thinking about playing Rise of the Tomb Raider, or you’ve bounced off it before, this one will help you decide if it’s worth another go.</p>","author_name":"Unskippable Dialogue"}