{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/611ae865d62db90012cd2c2a/6967c74a40cb06a2d407c121?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"055 - Metroid Prime 4: Beyond, The Game the Internet Invented vs the One We Got","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/611ae865d62db90012cd2c2a/1768408797675-b408fce8-5259-4b85-8890-90e4d3a10f43.jpeg?height=200","description":"<p>This week on&nbsp;<strong>Unskippable Dialogue</strong>, Pearse finally sits down with&nbsp;<em>Metroid Prime 4: Beyond,</em> a game that spent seven years in development, one very public reset, and somehow still arrived carrying the weight of everyone’s expectations like a cursed Chozo artefact.</p><p><br></p><p>We talk about the logo-only reveal back in 2017, the 2019 development restart, and how&nbsp;<em>Beyond</em>&nbsp;opens feeling more like Halo than Metroid, Space Pirates, marines everywhere… and then they vanish completely. Classic.</p><p><br></p><p>There’s a deep dive into scanning (too much of it), the poorly signposted point of no return that will absolutely ruin your 100% run, and why&nbsp;<em>Metroid Prime Hunters</em>&nbsp;somehow has more mechanical variety than a modern flagship sequel. We also get into Nintendo briefly flirting with open-world design because Breath of the Wild existed, and why Metroid absolutely does not need that energy.</p><p><br></p><p>Boss fights come in for a hammering, especially the final encounter, which ignores everything Metroid bosses traditionally teach you and replaces it with escort mechanics, damage sponges, and vibes. Bad vibes.</p><p><br></p><p>By the end of it, Pearse lands where he’s been circling all episode:&nbsp;<em>Metroid Prime 4: Beyond</em>&nbsp;is a good game that never had a chance. Not because it’s bad, but because the internet decided it had to be transcendent.</p><p><br></p><p>A calm, spoiler-aware, Irish gaming podcast take on one of Nintendo’s most over-argued-about releases.</p>","author_name":"Unskippable Dialogue"}