{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/611ae865d62db90012cd2c2a/68243e54f368620d45906bfc?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"036 - Stray","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/611ae865d62db90012cd2c2a/1747205568130-5e59533e-dd4a-420a-b7a1-449885cc5006.jpeg?height=200","description":"<p>In this episode of&nbsp;<em>Unskippable Dialogue</em>, hosts&nbsp;<strong>Pearse McCann</strong>&nbsp;and&nbsp;<strong>Conor King</strong>&nbsp;revisit&nbsp;<em>Stray</em>, the cyberpunk cat-simulator that took the world by storm — and then gently knocked our hearts off the shelf. Originally released as a free PS Plus title, Pearse returns for a second playthrough on PS5 to re-examine what makes&nbsp;<em>Stray</em>&nbsp;such a standout indie hit.</p><p><br></p><p>From its haunting, neon-drenched setting to the stunning art direction and evocative soundtrack, this feline-led adventure remains a beautifully-crafted gem. But it’s not all headbutts and nap spots — we dig into the&nbsp;<em>divisive moment the cat gets a weapon</em>, and whether this tonal shift derails the immersive worldbuilding or adds depth to the gameplay.</p><p><br></p><p>As always, we close with our patented&nbsp;<em>Unskippable rating</em>&nbsp;— and yes,&nbsp;<em>Stray</em>&nbsp;claws its way to a full recommendation.</p><p>Whether you’re a cat person, a cyberpunk fan, or just into games that don’t overstay their welcome, this one’s for you.</p>","author_name":"Unskippable Dialogue"}