{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/60dce900bab6f70012fd1737/60dce90cbab6f70012fd17a9?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Episode 202: Robin Arnott, CEO of Andromeda Entertainment","description":"<p>I first met Robin Arnott, CEO of Andromeda Entertainment, at E3 many moons ago when he was showing an audio-based thriller game <em>Deep Sea</em> at the Indiecade booth. It was a true oddity -- a video game without video -- an immersive experience before we were throwing that term around as we now do.  In the years since Robin and I have crossed paths on his home turf of Austin -- <a href= \"https://www.npr.org/2013/03/12/174136076/austins-indie-game-scene-boosted-by-failure-of-larger-companies\"> when I was working a story on indie games for NPR</a> -- at GDC, and <a href= \"https://www.npr.org/sections/alltechconsidered/2013/06/12/191067676/is-virtual-reality-gaming-destined-for-a-comeback\"> Indiecade</a>. In my mind he's always been one of the \"weird art kids\" making games in the space beyond the horizon.</p> <p>So it was a shock when I was at an event months ago and learned that he had become the CEO of a start-up that was looking to redefine just what games could be. Robin? A CEO? </p> <p>Get ready for an adventure as we catch up, road trip style, from the heart of DTLA to the Hollywood Hills -- and from Austin's indie game scene to the philosophical frontier.</p>","author_name":"Noah Nelson/No Proscenium"}