{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/60089718fa5a9f5434eef0fe/6a14f3e4b9ac1c860c7d902d?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Bungie Is Done With Destiny 2: Layoffs, No Destiny 3, and the Future of a Gaming Legend","description":"<p>Bungie just shut down Destiny 2. The final live service update — Monument of Triumph — drops June 9, 2026, and after that, active development is over. All future expansions are canceled. Significant layoffs are coming. And Destiny 3 is not in development. This is the full breakdown.</p><p><br></p><p>On this episode of GZ Chop Shop, Gregory, Uly, and Ty go deep on the collapse of one of gaming's most ambitious live service games and what it means for Bungie as a studio going forward. This isn't just a news recap — it's the full story. We trace Bungie's journey from a Mac gaming startup in 1991, through the creation of Marathon, the Microsoft acquisition that turned Halo into the Xbox killer app, the split from Microsoft, the Activision publishing deal, and the birth of Destiny in 2014. Then we cover everything that followed: Destiny 2's rocky 2017 launch, the controversial move to free-to-play, the expansion highs and lows, Lightfall's quality miss, the 2023 and 2024 layoff waves, and Sony's $3.6 billion acquisition that has now resulted in a $765 million write-down.</p><p><br></p><p>We also get into the numbers that tell the real story. Bloomberg's Jason Schreier confirmed the layoffs and confirmed that no Destiny 3 has been greenlit — the Destiny 2 team currently has no next project lined up. Marathon, Bungie's extraction shooter that launched in March 2026 with strong reviews, is sitting at 10,000 to 15,000 concurrent players on Steam. That is not a $3.6 billion studio's numbers, and Season 2 dropping June 2 is a critical reset moment for the game and for Bungie's survival under Sony.</p><p><br></p><p>Beyond the Bungie story, we pull back to talk about what this really says about the live service model in 2026 — why Destiny 2's failure echoes what happened with Concord, why gamers' patience has shortened, and whether studio acquisitions by major publishers like Sony, Microsoft, and Activision actually improve games or quietly dismantle the creative culture that made those studios worth buying. We look at the Bethesda and Respawn parallels, the FOMO-driven monetization loop that burned out the Destiny community, and what a genuine path forward looks like for Bungie.</p><p>If you've ever played Destiny, followed Bungie, or just want to understand why one of gaming's best studios is fighting for its identity right now — this one is for you.</p><p><br></p><p><br></p>","author_name":"Gamma GameZ"}