{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/5fda353b5f9eb72404a5200f/618b9d8134fa27001332d45b?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"0145 - Software@ with Adrian and Alvaro","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/5fda353b5f9eb72404a5200f/1682178183498-cbc0cf87b01128f43ef0ca048db88212.jpeg?height=200","description":"<p>Welcome to \"Software@\", on Design Talk.</p><p>In this episode we talk with Adrian and Alvaro, software engineers working in digital-first enterprises.</p><p>&nbsp;</p><p>Q:1&nbsp;Please share in brief your experience/background and describe your typical work week?</p><p>&nbsp;</p><p>Q:2&nbsp;What is design (for you)? - or - What does good/bad design look like?&nbsp;</p><p>&nbsp;</p><p>Q:3&nbsp;Do you need to be creative to work in software? - or - What does creativity look like in software?&nbsp;</p><p>&nbsp;</p><p>Q:4&nbsp;In what scenario, you might follow up with a creative idea even though the plan has been finalized?&nbsp;</p><p><br></p><p>Q:5 What are the different ways of achieving great design?&nbsp;</p><p><br></p><p>Q:6 What else can go wrong in the development of the software apart from right specification and great design?</p><p><br></p><p>Q:7 How can different teams for requirement analysis, software specification, design, development and testing collaborate to reduce the understanding gaps and ensure smooth transitions among them?</p><p><br></p><p>Q:8 What is an optimal and economical way of ensuring better quality software? Whether an interim verification and validation process (before the system testing) is a practical approach from cost and time perspective?</p><p><br></p><p>Q:9 What are the different deliverables of the Design process? What are the different design documentations followed in Agile and Kanban practice?</p><p><br></p><p>Q:10 How are the design standards and requirement specifications communicated to the development team in Agile and Kanban set-up?&nbsp;&nbsp;Are the design documentations revisited as part of each sprint?&nbsp;</p><p><br></p><p>Q:11 What control measures are practiced to ensure that the design principles are followed in your projects?</p><p><br></p><p>Q:12 From your point of view, what do you think your company needs to do to improve its design practices?</p><p>&nbsp;</p><p>So, on that note…</p><p>I would like to thank you both for taking the time to talk with us today.</p><p>And for sharing your knowledge and experiences.</p><p>&nbsp;</p><p>Thank you for listening&nbsp;&nbsp;to us and a big thank to our interviewers.</p><p>&nbsp;</p><p>The production team was:</p><p>Vipin</p><p>Shaifali</p><p>Xingying</p><p>Ons</p><p>Reshma</p><p>&nbsp;</p><p><br></p><p><br></p><p>Acknowledgements</p><p>Music&nbsp;</p><p>Title: Marshmallow</p><p>Artist: Prod. by Lukrembo</p><p>Source: https://soundcloud.com/lukrembo/marshmallow</p><p>License: CC BY 4.0</p><p>&nbsp;</p><p>Cover Art&nbsp;</p><p><br></p><p>Title: Design and Built the right stuff</p><p>Artist: Composition by Vipin Tyagi using design elements in Canva and image by Mohamed Hassan (Pixabay License - Free for commercial use, No attribution required https://bit.ly/3BW9D8Y)</p><p>Source: DesignandBuildtheRightStuff_1.png</p><p>License: CC BY-NC-SA 4.0</p><p><br></p><p>Design Talk (dot IE) Podcast License</p><p><br></p><p>Design Talk (dot IE) is released under the “Attribution-NonCommercial-ShareAlike version 4.0 creative commons license aka CC BY-NC-SA 4.0&nbsp;</p>","author_name":"Allen Higgins"}