{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/5fbab64b4a7cc271206c9ac8/62844d4ae88f22001426e07d?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"54: Driders, Animated Shields, and the Rule of Cool","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/5fbab64b4a7cc271206c9ac8/2eec436a-be98-4bdf-94ca-f5623818a6aa.jpg?height=200","description":"<p>Headphone warning: Occasional dog barks </p><p><br></p><p>Promising drow who failed the test of their spidery goddess, Lolth, are cursed to become Driders and remain in the Underdark. Do you need an AC boost, but your hands are full? Try an animated shield to free up those hands for casting or dual-wielding. Did you player request something outside of the general rules or something that would usually require a few checks to complete. Try the rule of cool and see how things play out.</p><p><br></p><p>Monster: Drider, MM 120</p><p>Magic Item: Animated Shield, DMG 151</p><p>Just the Tip: The Rule of Cool</p><p><br></p><p>Social Media:</p><p><a href=\"https://shows.acast.com/5fbab64b4a7cc271206c9ac8\" rel=\"noopener noreferrer\" target=\"_blank\">Website</a></p><p><a href=\"https://www.instagram.com/SweetTeaAndDND/\" rel=\"noopener noreferrer\" target=\"_blank\">Instagram</a></p><p><a href=\"https://twitter.com/SweetTeaAndDND\" rel=\"noopener noreferrer\" target=\"_blank\">Twitter</a></p><p>Edited and Produced by Zach W.</p><p>Music: \"Unholy Knight (Intro) and Realizer (Outro)\" Kevin MacLeod (incompetech.com)</p><p>Licensed under Creative Commons: By Attribution 4.0 License. http://creativecommons.org/licenses/by/4.0/</p><p>Logo designed by <a href=\"https://twitter.com/graphite_dragon\" rel=\"noopener noreferrer\" target=\"_blank\">Graphite the Dragon</a></p>","author_name":"Sweet Tea and DND"}