{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/5f745c07f28034705c291b7c/5f745c0ffe6a4968448335b9?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"IBD #13 - Housemarque and Mastering the Twin-Stick Shooter","description":"<p>Housemarque is famed for its downloadable console games including Super Stardust, Dead Nation, Alienation and PS4 launch title Resogun. The veteran Finnish developer has made a name for itself crafting, precise, polished, technically accomplished and visually striking titles in publishing partnership with Sony.</p> <p>With its latest title, Nex Machina, launching for both PS4 and PC, Housemarque is taking its first step into self-publishing. Working in collaboration with pioneering developer Eugene Jarvis, who created arcade classics such as Defender, Robotron: 2084 and Smash TV, Nex Machina represents both a refinement and evolution of Housemarqueâ€™s design principles, as well as an opportunity for the developer to directly benefit from establishing and retaining its own IP.</p> <p>Here, Housemarque CEO Ilari Kuittinen and head of publishing Mikael Haveri discuss how the decision to self-publish has led to greater autonomy, a collaboration with Eugene Jarvis and how a game titled \"Death Machine\" could mean a new lease of life for the company.</p> <p> </p> <p>Visit us at <a href=\"http://www.indiebydesign.net/\" target= \"_blank\">IndieByDesign.net</a> - Twitter: <a href= \"http://www.twitter.com/indiebydesign\" target= \"_blank\">@indiebydesign</a> - <a href= \"http://www.facebook.com/IndieByDesign\" target= \"_blank\">Facebook.com/IndieByDesign</a> - <a href= \"https://www.youtube.com/channel/UCgtCF97QFb1z0pUmGdCof7w\" target= \"_blank\">YouTube</a> -<a href= \"http://www.patreon.com/IndieByDesign\" target= \"_blank\">Patreon.com/IndieByDesign</a></p> <p> </p> <p>Music by Ben Prunty.</p> <p> </p>","author_name":"Indie By Design"}