{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/5f2ae0b91ea7197e1ef08ed6/6a5abdd478e0412bc644d226?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Meta's Problem Isn't Money. It's Imagination. ft. Irena Cronin, CEO of Infinite Retina","description":"<p>Irena Cronin has been studying XR since 2016 — first as Robert Scoble's co-author, now as CEO of Infinite Retina, consulting for clients from IKEA's labs division to a major law firm tracking the industry. She joins Charlie, Ted, and Rony for a blunt assessment of how the biggest companies in tech actually operate.</p><p><br></p><p>The centerpiece is Rony's question: Meta has spent roughly $120 billion on Reality Labs since acquiring Oculus. Where did it all go? Irena's answer is unsparing — complete mismanagement, no follow-up, and a lack of imagination that money can't fix. Apple gets a different diagnosis. Irena tracked the Vision Pro through hundreds of iterations since 2019 and predicted exactly how it would land. Her real news: it isn't dead. People inside Apple are still working on it intensely while the glasses project ramps up. The news segment covers OpenAI's Apple IP scandal and whether the Valley now operates in a post-IP world.</p><p><br></p><p><strong>Key Moments:</strong></p><p>[00:01:30] OpenAI caught in Apple's cookie jar — IP theft accusations on the eve of the IPO</p><p>[00:05:00] Sherlocking and the post-IP world — how big companies strip-mine startups through fake M&amp;A talks</p><p>[00:12:00] AI regulation — Hassabis, Altman, and Amodei; Rony's case for why the public gets Cessnas, not F-47s</p><p>[00:18:45] Irena joins — Infinite Retina, IKEA, and why physical AI is just spatial computing renamed</p><p>[00:24:30] Why isn't anyone afraid of Google? — fifteen years of planetary data and no strategy to use it</p><p>[00:33:30] Where did Meta's $120 billion go? — \"complete mismanagement\" and a failure of imagination</p><p>[00:38:00] The Vision Pro isn't dead — Apple is still working on it intensely as the glasses ramp up</p><p>[00:41:45] Why is XR so obscenely hard? — the industry chased consumers before enterprise</p><p>[00:44:30] The display is everything — why smart glasses \"go bonkers\" the moment AR hits the lens</p><p><br></p><p>Brought to you by Zappar and Mattercraft, the leading visual development environment for immersive 3D web experiences. Start building at mattercraft.io.</p>","author_name":"Charlie Fink Productions"}