{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/5f2ae0b91ea7197e1ef08ed6/6a4d9771195f863605ea4c75?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Why VR Arcades Died and What's Replacing Them ft. Kevin Williams","description":"<p>This week, Charlie, Ted, and Rony are joined by Kevin Williams — ex-Walt Disney Imagineer, location-based entertainment specialist, publisher of The Stinger Report, and the curator behind the LBE XR Zone at AWE 2026.</p><p><br></p><p>Kevin pulls back the curtain on why well-funded VR pioneers like The Void and Dreamscape really collapsed (spoiler: it wasn't COVID), why Sandbox VR and Zero Latency survived, and how \"competitive socializing\" venues are quietly becoming XR's most viable business. </p><p><br></p><p>Plus: Alex Karp's jaw-dropping CNBC appearance, Ted's \"printer ink theory\" of AI economics, and the decades-old simulation lessons that could have solved VR motion sickness years earlier.</p><p><br></p><p>⏱️ KEY MOMENTS</p><p> 02:42 – Alex Karp's CNBC interview: AI, data &amp; sovereignty</p><p> 08:40 – Ted's printer ink theory of AI economics</p><p> 09:54 – Computational autocracies &amp; America's 250th</p><p> 13:07 – Guest intro: Kevin Williams (ex-Disney Imagineer, The Stinger Report)</p><p> 17:15 – Theme parks vs. LBE: where's the line?</p><p> 21:16 – Glow's Magic Leap 2 graffiti experience at AWE</p><p> 23:14 – Rony's story: a famous graffiti artist tries digital spray paint</p><p> 25:19 – The open digital mesh problem: RP1, Niantic &amp; who owns the map</p><p> 30:10 – Why The Void and Dreamscape really failed (\"one and done\")</p><p> 34:48 – What bowling alleys and pubs get right: competitive socializing</p><p> 40:43 – Europa Park's mixed reality attractions</p><p> 43:09 – Universal's Mario Kart AR ride: why less is more</p><p> 46:08 – The Dracula/Frankenstein ride &amp; the \"squeezing\" motion sickness fix</p><p> 49:19 – Why VR makes you sick: the poisoning response &amp; 30 years of forgotten simulation lessons</p><p> 52:10 – The case for sharing knowledge before it's lost</p><p><br></p><p>Brought to you by Zappar and Mattercraft. Mattercraft is Zappar's web-based platform for building augmented reality experiences without an app. Find them at mattercraft.io.</p>","author_name":"Charlie Fink Productions"}