{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/5ecc556e49ee404c3186b47b/5eda09c1d333a573827a6fcb?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":" EP01 - No Man's Sky w/ 65DaysofStatic","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/5ecc556e49ee404c3186b47b/1591347700301-53d1f1eb1462d4a646f2abfd3d6834c8.jpeg?height=200","description":"<p>In the first episode of Forerunner’s new Soundtrack series,</p><p>65daysofstatic’s Paul Wolinski talks to Sam about making the soundtrack to No Man’s Sky. How did the band adapt their distinctive sound to best suit its unprecedented scope, and what lessons have they learnt from the ever-evolving technology behind 2016’s biggest game? Find out here.</p><p><br></p><p>To read more about the people and places behind video games, head to <a href=\"https://www.youtube.com/redirect?v=V7G6yrVQG38&amp;event=video_description&amp;redir_token=CeKstIgGVj3tzrSgtfgjLarMLA98MTU5MTQzMzk2N0AxNTkxMzQ3NTY3&amp;q=http%3A%2F%2Fwww.readforerunner.com%2F\" rel=\"noopener noreferrer\" target=\"_blank\">http://www.readforerunner.com/</a></p><p><br></p><p>You can find out more about 65daysofstatic at <a href=\"https://www.youtube.com/redirect?v=V7G6yrVQG38&amp;event=video_description&amp;redir_token=CeKstIgGVj3tzrSgtfgjLarMLA98MTU5MTQzMzk2N0AxNTkxMzQ3NTY3&amp;q=http%3A%2F%2F65daysofstatic.com%2Fwordpress%2F\" rel=\"noopener noreferrer\" target=\"_blank\">http://65daysofstatic.com/wordpress/</a></p><p><br></p><p>And learn all about No Man’s Sky at <a href=\"https://www.youtube.com/redirect?v=V7G6yrVQG38&amp;event=video_description&amp;redir_token=CeKstIgGVj3tzrSgtfgjLarMLA98MTU5MTQzMzk2N0AxNTkxMzQ3NTY3&amp;q=http%3A%2F%2Fwww.no-mans-sky.com%2F\" rel=\"noopener noreferrer\" target=\"_blank\">http://www.no-mans-sky.com/</a></p><p><br></p><p>Intro music by Chad Crouch - \"Moonrise\"</p>","author_name":"Forerunner"}