{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/5e4d43f8fe92dc156f8a076d/6004868b196a047d167dfe1c?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Reed Berkowitz \"A Game That Plays People\"","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/5e4d43f8fe92dc156f8a076d/1610908807087-19d4cfa4cfadca91757dbb96e7c1afb7.jpeg?height=200","description":"<p>Director of <a href=\"https://www.curiouserinstitute.com/\" rel=\"noopener noreferrer\" target=\"_blank\">Curiouoser Institute</a> and writer of, \"<a href=\"https://medium.com/curiouserinstitute/a-game-designers-analysis-of-qanon-580972548be5\" rel=\"noopener noreferrer\" target=\"_blank\">A Game Designer's Analysis of QAnon</a>,\" Reed Berkowitz explains how QAnon is similar to an experience fiction (XF) game — and how the designers of QAnon created a game that plays people. Further, Berkowitz explains his experience designing XF games, how people look for patterns where patterns don't exist, and how Q evolves from one platform to another.</p>","author_name":"Digital Void"}