{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/57b3789a-000d-462c-b671-361f3b257292/11638e9a-870d-43d6-9b98-a19a43a152c4?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Episode 8 - The Swedish Gaming Industry","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/611eadbf06c05e7000f40bec/611eadc8aa51c10013c4f656.jpg?height=200","description":"There is no longer ”just” a film score, it could be a computer game score or a score for a commercial. Alfons Karabuda talks to Johan Söderqvist,composer and Per Strömbäck, spokesperson of the Swedish Games Industry,\nElvira Björkman, music composer & sound designer på Rovio Entertainment Ltd. and Stefan Strandberg, Creative Director at DICE, about the growing multimedia applications for music.","author_name":"Polar Music Prize"}