{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/4c9e3e6d-91f3-4f09-aa3e-6a2acc795cc8/13e6e01a-2f8f-4188-9d89-6a6952ba35cc?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Design Episode 52 :: Win Conditions","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/620138ff4925edf8a5ec09e4/6201390ca2373300143e7990.png?height=200","description":"<p>An absolute banger. We fleshed out the religious foci of the Pharmacon Society, gave boosts to Command and Battle Order, and talked about alternate win conditions as a fundamental pillar of scene design.</p>","author_name":"The Nerdy Show Network"}