{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/1d61e16a-746d-42b7-9023-4e9ae8777d73/69d3b429b76468caac543305?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Geekstorians: Virtual Worlds, Real Consequences | World of Warcraft, EVE Online and Second Life","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/611eaee406c05e664ef40c33/1775481634897-fb3be25d-0c50-4876-9bd2-dc91021f41d3.jpeg?height=200","description":"<p>Season 2 of Geekstorians continues with the moment virtual worlds stopped being just games and started becoming laboratories.</p><p>In <strong>‘Virtual Worlds, Real Consequences’</strong>, Dave looks at three very different digital worlds — <strong>World of Warcraft</strong>, <strong>EVE Online</strong> and <strong>Second Life</strong> — and the very real human behaviour they exposed once thousands of people were let loose inside them.</p><p>It starts with <strong>World of Warcraft’s Corrupted Blood incident</strong>, when a raid debuff escaped into the wider game and created a plague across major cities. What looked like a game bug became something stranger: an accidental model of how people behave during an epidemic, later cited in real-world pandemic research.</p><p>From there, the episode moves into <strong>EVE Online</strong>, where CCP built a universe with minimal intervention and players responded by creating their own politics, economies, infiltrations, betrayals and wars. This is the world of the <strong>Guiding Hand Social Club heist</strong>, the <strong>Band of Brothers collapse</strong>, the <strong>Council of Stellar Management</strong>, and the <strong>Bloodbath of B-R5RB</strong>, a battle so vast it was covered like a real military event.</p><p>Then comes <strong>Second Life</strong>, the platform that looked, for a while, like the future of the internet. A world built around ownership, virtual land, and real-money exchange, it drew in businesses, media companies and futurists who thought the metaverse had arrived. What followed was less a clean technological revolution than a reminder that the internet always brings people with it, and people tend to arrive carrying chaos.</p><p>If the earlier episodes in Season 2 were about collapse, bankruptcy and institutional failure, this one is about something more revealing: what happens when designers build systems, step back, and let human beings do the rest.</p><p>Geekstorians is a documentary-style podcast from Dave Elliott of Geektown, exploring the hidden history of geek culture, fandom, film, television, comics and gaming.</p>","author_name":"David Elliott"}