{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/039b783b-a527-4fdf-b3ce-b3c255ad3034/6246e62634cde30013ee4d75?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"DreamWorks: Behind the scenes & 'The Bad Guys' release","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/61ba036a1a8cbef5973cf0c0/611d8477-603a-4e9d-91a2-bd3721f17d0e.jpg?height=200","description":"<p>She’s worked on global hits including Shrek, and now the woman leading tech communications at DreamWorks Animation discusses the importance of data for wowing cinema audiences.</p><p>Kate Swanborg, senior vice-president of technology communications and strategic alliances at the US movie giant founded by Steven Spielberg, says there has been a “leap forward” in computer graphics capabilities since the 2001 fairytale hit starring Mike Myers and Eddie Murphy.</p><p>Now, similar films contain so much data that by the final cut, half a billion digital files need rendering.</p><p>Kate says it’s part of a revolution since characters had something of a “plasticky” finish in the early days of computer animation, to more a realistic - but data-heavy - appearance of fur and water effects.</p><p>She also discusses why greater representation for women in the company’s engineering and artist roles is crucial, and the importance of university partnerships to encourage more black filmmakers.</p><p>Kate spoke to Tech &amp; Science Daily ahead of the release of animation caper The Bad Guys, featuring a stellar cast including Sam Rockwell, Awkwafina and Richard Ayoade.</p>","author_name":"The Evening Standard"}