{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/0374f776-c411-4314-95ca-bc5eb1b7b6e0/bd9382e6-4df5-4d55-899a-018cbbcb225c?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Episode 129: Detroit: Become Sun King","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/61b7a3fe169562ea7ce952d6/61b7a43ec0242e001370519a.jpg?height=200","description":"<p>​On Waypoint's day off last week, a series of investigations into&nbsp;<em>Detroit:&nbsp;Become Human</em>&nbsp;developer Quantic Dream broke out of France, outlining allegations of a deeply toxic studio culture. (There are good write-ups on both&nbsp;<a href=\"https://kotaku.com/david-cages-quantic-dreams-accused-of-being-a-toxic-wor-1822068440\" target=\"_blank\">Kotaku</a>​&nbsp;and&nbsp;<a href=\"http://www.eurogamer.net/articles/2018-01-14-david-cage-and-quantic-dream-shocked-by-allegations-of-unhealthy-studio-culture\" target=\"_blank\">Eurogamer</a>​.) Austin, Danielle, Rob, and Patrick consider this means for one of 2018's more high-profile games, and what we're supposed to with this information when eventually playing <em>Detroit: Become Human</em>. Elsewhere, we discuss our time with <em>The Red Strings Club</em>, <em>Celeste</em>, and <em>They Are Billions</em>.</p>","author_name":"VICE"}