{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/0374f776-c411-4314-95ca-bc5eb1b7b6e0/8382d65e-2162-40f9-a70a-03ad0c8c0409?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Bonus: Disco Elysium Spoilercast","description":"<p><em>Disco Elysium</em>, by and large, came out of nowhere for a lot of people, including us. A powerful story about the fallout of a failed political revolution and the people left in the rubble, portrayed through the lens of an alcoholic who’s just woken up from a bender so powerful it’s legitimately caused amnesia. And while a lot of games claim to embrace the idea of choice, few grant the player with the shocking granularity offered by&nbsp;<em>Disco&nbsp;Elysium</em>.</p><p>It’s also a hard game to talk about without really digging into what happens—because&nbsp;<em>a lot</em>&nbsp;happens.&nbsp;<em>Disco Elysium</em>&nbsp;might take place in a small location, relative to a lot of video games, but it’s utterly dense. It does not require more. Austin and I managed to tiptoe around a bunch of stuff on Waypoint Radio, but with both of us having recently finished the game, it seemed like a good idea to sit down and talk through the whole damn experience.</p>","author_name":"VICE"}