{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/0374f776-c411-4314-95ca-bc5eb1b7b6e0/62bf458a8ead310012dac179?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Episode 491 - Really Proud for that Meat Dog","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/61b7a3fe169562ea7ce952d6/show-cover.jpg?height=200","description":"<p>This week we're discussing Patrick's article talking to <a href=\"https://www.vice.com/en/article/akez7b/call-of-duty-devs-tell-us-what-its-like-to-make-a-game-in-the-wake-of-a-mass-shooting\" rel=\"noopener noreferrer\" target=\"_blank\">Call of Duty Developers after a mass shooting</a>, managing a Motorsport franchise (it's hard!) and the new tricks they taught an old Meat Dog in <em>Monster Hunter&nbsp;Rise: Sunbreak. </em>Then we receive some good news and unveil a new Rob power in the Question Bucket.</p><p><br></p><p><em>Discussed: COD Game Devs reactions in the wake of a mass shooting 1:04, Motorsport Manager 49:13, Monster Hunter Rise: Sunbreak 1:19:42, Neon White 36:50, The Question Bucket 1:58:46</em></p>","author_name":"VICE"}